Here you'll find a selection of CGI models and graphics that I've created with 3D max and Cinema 4D.
1998 - After going through college-level tutorial courses to learn all there was to know about getting started in 3D Studio Max, I set about creating a variety of CGI models and animations for self-promotion. This CGI model was was part of a poster/t-shirt project I was putting together for an ardent "Rat Fink" fan. "MMM" was rigged and posed in Character Studio. Modeled, mapped, textured, lighted and rendered in 3D Max.
2006 - One of many projects I completed for Deluxe Media Management was a selection of individually-styled movie preview kiosk mockups to be shown in a presentation proposal. Seven kiosk ideas were sketched and CGI-built. (They liked this one best.) Modeled, mapped, textured, lighted and rendered in 3D Max.
1998 - Self-project CGI ship was modeled from a single box object and face extrusions (box-modeling). An adjustable "smoothing" process was used to "round off" all boxed corners. Face selection dictated material map assignment. Modeled, mapped, textured, lighted and rendered in 3D Max.
1999 - The CGI soldier, weapon and hovering dronebot were created by way of CGI box modeling and varied "smoothing" processes. Modeled, mapped, textured, lighted and rendered in 3D Max. Soldier was also rigged up for animating in Character Studio. Note - Was just about to create an animation short using these characters and the ship (in the distance) when I got a call to come work for Vision Entertainment in Santa Monica, CA.
1997 - Was contracted to create a CGI model of a popular vintage Japanese tin robot toy by the name of "Mr. Atomic for a poster idea for client, Mark Crowe. Client provided a rough-sketch of layout and images of the toys for reference. Modeled, mapped, textured, lighted and rendered in 3D Studio R3. The launch pad smoke, X-15 rocketblast & "whoosh" streak were created and composited in Photoshop.
2016 - Created CGI version of logo for client Universal Yacht Services. Modeled, mapped, textured, lighted and rendered in Cinema 4D.